Dipl. Ing. Thomas Mann

Design and programming
Marienburger Straße 33 / 2.QB
10405 Berlin
Germany
+49-30-24 72 44 72
  • Interface design / Usability
  • Graphic- and Concept design
  • 3d modeling
  • Script programming
  • Realtime 3d / Motion design

References

Deutsche Telekom (Cebit 2005,2006,2007,2008), T-Gallery u.a.
THQ, Jamba, debitel, Gedas, Volkswagen AG, Telekom, T-Online, Ericsson, expo2000, expo02, q~bus u.a.
Volkswagen AG, Still, u.a.
Innova, media3berlin, Kanthotels u.a.
Deutsche Telekom, BMW, PostAG, Fondation Beyeler, Commedia, DeTeMedien, Hellmann, u.a.
Robodent GmbH, OMDB.org, Projektron GmbH,

Retrospect

Freelancer
Art director at Deutschen Software Systemhaus AG
free author at "Stadtwandelverlag"
Modeling and screendesign at echtzeit AG
Study architekt an der Technical University of Berlin
Military service
high school diploma
First contact with computer scene
born in Halle / Saale

Programs

Photoshop, Maya, After Effects, Flash
Illustrator, InDesign, AutoCad, LightScape, Subversion,

Programming

PHP, HTML / CSS2, Python, Actionscript
Perl, RegEx, Ruby / Ruby on Rails, MySQL, MEL

Awards

Winner of Intel Demo Competition with Iso9241 (direction and design)
Winner of fmx Realtime Award with Perfect Love (direction and design)
Winner Deutscher Entwicklerpreis (Innovativste Technik) für "Marble Revolution" (c) bit-side (responsible for Graphic and level design)

Profile

With the age of 12 I began to engage in Computer Scene and was busy to make the most of combining pixel graphics and programming. To strengthen my artistic skills I decided to study Architecture which I finished with an good degree 2001. During this time I also worked for a company called echtzeit in highend 3d computer simulation with which we were invited to SigGraph 1997 and 1998.

After this I worked two years as Art Director with Deutsche Software Systemhaus AG where I learned to channel my technical and artistic skills into results for the "real world". During this time I gathered fundamental knowledge in project management, cost estimation and team leadership.

Since my interest in computer graphics did not abate during the last 20 years, I got involved in the Demo scene where I made the demos Trocken (scene.org nominations) and Perfect Love (winner fmx festival 2006). Additionally I lead the open source project Streber.

Since 2002 I work as freelancer in graphics, interface design and script programming.